[PJUG Javamail] So Many Languages, So Little Time

Howard Abrams howard.abrams at gmail.com
Tue Apr 28 16:53:10 UTC 2009


I recommend learning programming concepts using a non-syntax language  
like Scratch. Besides, you get more fun per effort. It isn't just for  
kids.
	http://scratch.mit.edu

Where to go from there depends on where he wants to go or what he  
wants to do.


On Apr 28, 2009, at 9:28 AM, Joshua Marinacci wrote:

> Java would provide the best base for learning more in the future.
> JavaScript would provide the most functionality in the short term  
> with the least amount of knowledge.
> Does it want to learn how to program or does he want to build some  
> particular thing?
>
> On Apr 28, 2009, at 9:16 AM, Richard Johnson wrote:
>
>> Hi all,
>>
>> I have a friend who is a project manager.  He gets joys and  
>> heartaches associated with seeing that computer games get built on  
>> schedule, according to spec, and within budget.  He is not a  
>> software guy in the same sense that we are but more of a people and  
>> process person.  He has told me a couple of times recently that he  
>> wants to learn to do some limited programming and/or scripting.   
>> He's slowly teaching himself AppleScript now.
>>
>> What language should I recommend he learn, why would you recommend  
>> it, and do you have a good source or pointer for tutorials since  
>> he'll probably need to do it mostly on his own?  Perl, Ruby,  
>> Grails, Java, C, Lisp, Scheme ... something else?
>>
>> --
>> Richard Johnson
>>
>>
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