[PJUG Javamail] So Many Languages, So Little Time
Howard Abrams
howard.abrams at gmail.com
Tue Apr 28 16:53:10 UTC 2009
I recommend learning programming concepts using a non-syntax language
like Scratch. Besides, you get more fun per effort. It isn't just for
kids.
http://scratch.mit.edu
Where to go from there depends on where he wants to go or what he
wants to do.
On Apr 28, 2009, at 9:28 AM, Joshua Marinacci wrote:
> Java would provide the best base for learning more in the future.
> JavaScript would provide the most functionality in the short term
> with the least amount of knowledge.
> Does it want to learn how to program or does he want to build some
> particular thing?
>
> On Apr 28, 2009, at 9:16 AM, Richard Johnson wrote:
>
>> Hi all,
>>
>> I have a friend who is a project manager. He gets joys and
>> heartaches associated with seeing that computer games get built on
>> schedule, according to spec, and within budget. He is not a
>> software guy in the same sense that we are but more of a people and
>> process person. He has told me a couple of times recently that he
>> wants to learn to do some limited programming and/or scripting.
>> He's slowly teaching himself AppleScript now.
>>
>> What language should I recommend he learn, why would you recommend
>> it, and do you have a good source or pointer for tutorials since
>> he'll probably need to do it mostly on his own? Perl, Ruby,
>> Grails, Java, C, Lisp, Scheme ... something else?
>>
>> --
>> Richard Johnson
>>
>>
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>
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